tags: music granular-synthesis synthesis audio composition digital mus-305 ece-402 mus-409
Granular Synthesis
Granular synthesis is a method of [synthesizing sound] that manipulates [sound] on the [microsound] level.
- like spray-painting; atomizing small portions or windows of a sound and rearranging them in new ways.
- a set of techniques for creating sound constructed from numerous individual sound grains (MUS 409)
- extremely flexible and multi dimensional
- no minimum and maximum to what we call a “grain”
Grain
A grain is a short sound [sample], typically 1-100 ms
- the smallest we could get is one [sample]
- lots of situations where we might have granular algorithms that stretch grains to 3-10 seconds - is it really a grain anymore?
- a gray-ish area between granular synthesis and just sampling
- often at or near the threshold of frequency/amplitude discrimination
Input signal segmented into grains, then recombined/resynthesized according to various parameters
Brief History
- Isaac Beekman, “corpuscular” theory of sound, Scientific Revolution (mid 16th-17th)
- splattering of sound on the ear?
- Dennis Gabor, Acoustical Quanta and the Theory of Hearing (1964)
- proposed that sound could be viewed and understood as quantum particles
- you could make “any sound” using this particulate approach
- Gabor constructed an optical/mechanical sound granulator (similar to [Light Tone Organ])
- Granular synthesis is a popular technique by virtue of its flexibility
Windowing
Windowing in granular synthesis is process of creating grains by applying a short [amplitude] [envelope].
- shaping the grain - the attack transients
- might be a bell curve, a percussive window function (short attack, long release), any shape under the rainbow is possible
Applications
It is a technique used in [music-composition] and production.
- invention of granular synthesis commonly attributed to Iannis Xenakis (Wikipedia)
Granular synthesis can be used both functionally and compositionally. Functionally, it can be used for time-stretching audio without changing [frequency]. Compositionally, using granular synthesis on sounds with significant [transients] (rather than sustained sounds) can create interesting gestures at the note level.
TODO: take more notes: https://www.izotope.com/en/learn/the-basics-of-granular-synthesis.html
Granular Synthesis Parameters
- waveform type - [sine wave], sampled sound, etc.
- earliest fixed granular synthesis only worked on sine waves - there’s quite a lot you can do
- grain density/frequency - how many grains per second?
- synchronous/asynchronous
- synchronous = exact grains per second (grain frequency)
- asynchronous = stochastic, random (approximate frequency)
- gap size/hop size - time between consecutive grains
- more specifically, time between the onsets of adjacent grains
- also called Inter-Onset Time (IOT)
- density/frequency and gap size/hop size seem to be related
- language depends on the specific granular device
- grain duration
- grain pitch/transposition
- grain start position - from where in the original sample does the grain originate?
- grain pan (L/R)
- grain envelope/window function
- triangle, rectangle, tukey, sine, percussive, reverse percussive
Duration/Spectrum Relationship
TODO: create separate note
- There is an inverse relationship between duration & spectrum bandwidth
- infinitely short sound (impulse) → infinitely wide spectrum
- impulse response?
- likewise, longer TD events → narrower FD spectra:
- distinct spectral peaks, esp. for sine waves and other simple waveforms
- unit impulse
- long vs. short grain window
- granulated 500 Hz sine wave, 100 ms grain duration (pure frequency with a little spectrum widening)
- granulated 500 Hz sine wave, 1 ms grain duration (wide, crackling broadband noise)
- consequences:
- short grains → broader, noisier spectrum
- sharp transients in grain window → similar effect
- crackling, popping, glitchy texture
- longer grain duration → narrower spectrum, fewer frequency, “smoother” sound
Sources
- MUS 305 Lecture
- https://en.wikipedia.org/wiki/Granular_synthesis